Monday, October 13, 2014

ET15 Assignment 06: Painted Landscape & 5 Tileable Textures

This week, in textures:
Five materials edited into tileable textures



Original Image


Tiled image in Photoshop
Tiles in Unreal

Original Image

Tiled in Photoshop
Tiled material in Unreal

Original Image

Tiled in Photoshop
Material Applied in Unreal

Original Image

Tiled in Photoshop
Tiled Material in Unreal
Original Image
Tiled in Photoshop

Material Applied in Unreal


Original Image

Tiled in Photoshop


Material Applied in Unreal
WHY IS EVERYTHING SQUARE!?
NONONO NIGHTMARES!
Still square?

Finally! A path!
Mossy hills


These buildings are just props
Gravel paths with concrete and moss

From Above
Pathways between buildings

Monday, October 6, 2014

ET15 Assignment 05: More Level Building and Textured Walls

Things to model in Maya:
Architectural elements, construction phase -
The facade of the Tuberculosis Pavilion - it is rounded and includes long column details
This crumbling spiral staircase

The support beams in the workroom, as well as the ceiling lamps

Perhaps this archway can be used for the entry of the TB Pavilion

Or this awning and the short stairs

The lead-lined walls in the x-ray room

 Architectural elements - additional

This altar
Interior doors to patient rooms
Front entry doors
Windows 
Large Soaking Tub
 Objects/pickups/props etc.

   
Typhoid Mary's Diary Pages


Hospital Directory
Syringe and Vial of antidote


Kyle's Flashlight

Door Lock to patient rooms

Key to rooms
Additional furniture, set dressing, miscellaneous objects:

Hospital bed and nurse's dresser

Breaker box
 
Reception desk

Exam table

Theater seats


 Level blocking and texturing progress:


The exterior of the tuberculosis pavilion - the level takes place on the first floor interior

Service Building textured for now with overgrown bricks and mossy roof tiles
This building is currently set dressing - it would be a playable level later in the game

The area between the TB pavilion and the Service Building

The entry to the TB Pavilion - red brick and reddish broken stone rubble

Roof tile texture - I want to keep this texture for the final model

Additional buildings in the background - the nonplayable (for this level) coal house, morgue, school and doctors and nurse's quarters

The reception room facing into the back stairway

Sprial staircase room facing the door to the theater

More exterior textures, looking in to the dormitory windows

Working textures for the reception room - moldy concrete walls and debris covered floor

The additional utility buildings facing toward the TB pavilion - for now they are set decoration

Tuesday, September 30, 2014

Gameplay Planning and Revised Overhead Map

North Brother Island


The level I am working on for class is the Tuberculosis Pavilion. It is near the beginning of the story - possibly the first level featuring the main character, Kyle. He has arrived on North Brother Island and is searching for clues to the possible cure for the NYC outbreak. He begins his search on the first floor of the Tuberculosis Pavilion.

In this early level, he begins with basic skills and objectives. They are as follows:

1. Super Easy Stuff
Running
Jumping
Picking up items
Using a flashlight

2. Normal Easy Stuff
Using the flashlight to scare a ghost away
Locate the key to open a locked patient isolation cell
Consult the directory to find the location of the doctor's office (this is information to lead to the next level of the game)

3. Slightly more challenging stuff
Find antidote vials to increase health and/or keep from declining health due to outbreak infection

4. Vaguely complicated stuff
Find all of Typhoid Mary's diary entries in order to appease her ghost and turn her into a helping character instead of a nuisance

As the game progresses beyond the scope of this level, Kyle will have helper characters, more complicated puzzles based on gathering more information and research to cure the disease - he will also have more antagonistic enemies and platforming challenges, but for now I'm keeping things simple.

The level is open, so the pickups can be gotten in any order, but the ghost cannot be approached until all of her diary pages are gathered.


The rooms here are labelled in blue, pickups and objectives are in red
Exterior of the Tuberculosis Pavilion - this level is only the first floor
Walls and windows are in place - props and textures to come
This level is indoors, but here is a first attempt at sculpting landscape