Architectural elements, construction phase -
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The facade of the Tuberculosis Pavilion - it is rounded and includes long column details |
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This crumbling spiral staircase |
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The support beams in the workroom, as well as the ceiling lamps |
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Perhaps this archway can be used for the entry of the TB Pavilion |
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Or this awning and the short stairs |
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The lead-lined walls in the x-ray room |
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This altar |
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Interior doors to patient rooms |
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Front entry doors |
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Windows |
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Large Soaking Tub |
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Typhoid Mary's Diary Pages |
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Hospital Directory |
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Syringe and Vial of antidote |
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Kyle's Flashlight |
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Door Lock to patient rooms |
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Key to rooms |
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Hospital bed and nurse's dresser |
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Breaker box |
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Reception desk |
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Exam table |
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Theater seats |
Level blocking and texturing progress:
The exterior of the tuberculosis pavilion - the level takes place on the first floor interior |
Service Building textured for now with overgrown bricks and mossy roof tiles This building is currently set dressing - it would be a playable level later in the game |
The area between the TB pavilion and the Service Building |
The entry to the TB Pavilion - red brick and reddish broken stone rubble |
Roof tile texture - I want to keep this texture for the final model |
Additional buildings in the background - the nonplayable (for this level) coal house, morgue, school and doctors and nurse's quarters |
The reception room facing into the back stairway |
Sprial staircase room facing the door to the theater |
More exterior textures, looking in to the dormitory windows |
Working textures for the reception room - moldy concrete walls and debris covered floor |
The additional utility buildings facing toward the TB pavilion - for now they are set decoration |
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