Architectural elements, construction phase -
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| The facade of the Tuberculosis Pavilion - it is rounded and includes long column details |
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| This crumbling spiral staircase |
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| The support beams in the workroom, as well as the ceiling lamps |
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| Perhaps this archway can be used for the entry of the TB Pavilion |
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| Or this awning and the short stairs |
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| The lead-lined walls in the x-ray room |
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| This altar |
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| Interior doors to patient rooms |
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| Front entry doors |
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| Windows |
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| Large Soaking Tub |
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| Typhoid Mary's Diary Pages |
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| Hospital Directory |
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| Syringe and Vial of antidote |
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| Kyle's Flashlight |
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| Door Lock to patient rooms |
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| Key to rooms |
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| Hospital bed and nurse's dresser |
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| Breaker box |
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| Reception desk |
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| Exam table |
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| Theater seats |
Level blocking and texturing progress:
| The exterior of the tuberculosis pavilion - the level takes place on the first floor interior |
| Service Building textured for now with overgrown bricks and mossy roof tiles This building is currently set dressing - it would be a playable level later in the game |
| The area between the TB pavilion and the Service Building |
| The entry to the TB Pavilion - red brick and reddish broken stone rubble |
| Roof tile texture - I want to keep this texture for the final model |
| Additional buildings in the background - the nonplayable (for this level) coal house, morgue, school and doctors and nurse's quarters |
| The reception room facing into the back stairway |
| Sprial staircase room facing the door to the theater |
| More exterior textures, looking in to the dormitory windows |
| Working textures for the reception room - moldy concrete walls and debris covered floor |
| The additional utility buildings facing toward the TB pavilion - for now they are set decoration |























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