Monday, October 6, 2014

ET15 Assignment 05: More Level Building and Textured Walls

Things to model in Maya:
Architectural elements, construction phase -
The facade of the Tuberculosis Pavilion - it is rounded and includes long column details
This crumbling spiral staircase

The support beams in the workroom, as well as the ceiling lamps

Perhaps this archway can be used for the entry of the TB Pavilion

Or this awning and the short stairs

The lead-lined walls in the x-ray room

 Architectural elements - additional

This altar
Interior doors to patient rooms
Front entry doors
Windows 
Large Soaking Tub
 Objects/pickups/props etc.

   
Typhoid Mary's Diary Pages


Hospital Directory
Syringe and Vial of antidote


Kyle's Flashlight

Door Lock to patient rooms

Key to rooms
Additional furniture, set dressing, miscellaneous objects:

Hospital bed and nurse's dresser

Breaker box
 
Reception desk

Exam table

Theater seats


 Level blocking and texturing progress:


The exterior of the tuberculosis pavilion - the level takes place on the first floor interior

Service Building textured for now with overgrown bricks and mossy roof tiles
This building is currently set dressing - it would be a playable level later in the game

The area between the TB pavilion and the Service Building

The entry to the TB Pavilion - red brick and reddish broken stone rubble

Roof tile texture - I want to keep this texture for the final model

Additional buildings in the background - the nonplayable (for this level) coal house, morgue, school and doctors and nurse's quarters

The reception room facing into the back stairway

Sprial staircase room facing the door to the theater

More exterior textures, looking in to the dormitory windows

Working textures for the reception room - moldy concrete walls and debris covered floor

The additional utility buildings facing toward the TB pavilion - for now they are set decoration

No comments:

Post a Comment